![]() Of course, there's a catch - it isn't designed for iClone. This might be a *touch* OT, but for really perfect lip sync there isn't any better program I've ever found (and I've used things costing $$$ - even twice the cost of Faceware, which you'd think would be perfect for lip sync) than the freeware Papagayo. I7-3770 3.4GHz CPU 16 GB Ram GeForce GTX1080 TI 11GB Windows 10 Pro 64bit It's just what I have heard from some other people. Whether that will be too hard to do or not I don't know. I figure you can speak the words in a way that helps the lip syncing better even though it might not sound good.The actual speaking will be in the background so it sounds good but doesn't effect the lip syncing. I guess it might even help you to time the lip syncing with the actual voice. I haven't tried it myself yet so I can't say it works but it sounds reasonable. I heard some comments from others stating the same thing and recommending that you do the singing as a background sound and recording yourself talking the song rather than singing it to control the lip syncing better. I really don't know the answer but I wonder if doing something like I have heard relating to lip syncing singing might help? Might make it harder too ? Putting a voice singing on the character so he/she lip sinks to the song doesn't work very well. Does anyone know if the lip sync system is likely to be developed in the future? Cheers, Tony So if anyone can shed any light on what I'm encountering or offer tips or techniques to improve on my approach, I'd really appreciate it. I'm not bagging iclone's lip sync, I'm just wanting to work out how to get a better end result than I'm currently getting. I then take the rendered scenes and compile them together replacing the individual voice tracks with the original complete mix sound track for the final edit, only to discover that various sections don't line up perfectly. I have a pre-recorded sound track, which I splice up to create the individual character voice tracks for the lip sync. This becomes apparent in the process I use for creating the Chuck Chunder videos. There are times when I can see a clear difference between the lip sync I am observing on screen in iclone and the rendered video. 4) The weirdest thing I am regularly encountering, is that I am convinced that the render process has an impact on the lip sync outcome. 3) I often have to make changes to the phonemes and I guess this could be influenced by the tone, volume and speed of the voice and I guess these could also impact on the above. I often end up splicing up the sound file into smaller portions just to deal with this. ![]() 2) This delay seems to vary across the sound track, so sliding the sound track along the time line to correct the first part of the speech may create a problem further on. I guess in my non-techie way I could rationalise that in an automated system that will be the case, but I'm very conscious of having to regularly adjust for this. ![]() ![]() 1) I'm finding the sound is marginally ahead of the animation ie there seems to be a very slight delay between the voice and the lip movement. I have a couple of theories that I'd like to throw out there for comment and hopefully stimulate some discussion on techniques for improving lip sync and maybe Kai or someone could make it the focus of an advanced tutorial. I'll confess lip sync has not been something that I have paid a lot of attention to in the past, but I'm finding I'm spending a lot of time on it now and am very conscious of its impact. Recently, I had a project for a client that involved two characters in a 3 minute discussion and it took me nearly a week to correct the lip sync and even then I still felt it wasn't perfect. You can see from this video, that despite putting a lot of time into lining up the phonemes and adjusting mouth openings its still far from perfect. The big issue I am very conscious of at the moment is the lip sync. Really enjoying working on these and finding it has been a really good way to force me into learning how to use iclone features and plug-ins that previously I was not utilising very often. This is my latest addition to the Chuck Chunder series.
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